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Version: 1.0

Posted: 2006-09-18

Build Requirements: Mac OS X v10.4.3 with Xcode 2.3

Runtime Requirements: Mac OS X v10.4.3 and a graphics card that supports the GL_EXT_framebuffer_object extension

View Source Code:

Download Sample (“”, 1.12M)
Download Sample (“FBOBunnies.dmg”, 1.25M)


This sample shows the power and simplicity of framebuffer objects (FBO).

FBO replaces previous render-to-texture methods such as offscreen windows and PBuffers.

It is cross-platform and does not require copying texture data or switching contexts.

Press space bar to switch through different rendering modes.

Document Revision History

Date Notes
2006-09-18Demonstrates how to use framebuffer objects (FBO)

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